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Guitar Hero at 20 – How a Plastic Axe United Generations Between Rock Generations

It has been two decades after Guitar Hero debuted in North America, giving everyday gamers the means to feel like a rock star. Not literally, though you'd be hard-pressed convincing someone who has nailed the epic lengthy guitar solo before a packed crowd of friends.

Created by Harmonix, the game provided users with a plastic guitar peripheral to match coloured notes moving along the display synchronized to the music. Every sequence mimicked specific notes, creating the sensation of an authentic live show.

Harmonix had already tried its hand in the music genre prior to teaming up with RedOctane, later purchased by the gaming giant in 2006. Together, they established the foundations for an unlikely billion-dollar franchise which made a remarkable influence on numerous musicians featured, showcasing decades-old bands to millions of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the songs – even though the first two games primarily featured rerecorded tracks.

“We reproduced all the music because the dollar figure prohibitive,” he explains. “Even with the necessary permissions alone, it was nearly impossible. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when Guitar Hero took off, and record sales and radio play increased, all artists desired to participate.”

He adds: “Among the remarkable aspects was the number of parents reached out and thanked us for introducing their children to the music they loved. It evolved into a multigenerational thing.”

Timeless Music Gains Younger Fans

Irish blues-rock band one featured act included their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived classic rock back into vogue: “Guitar Hero provided a bigger, younger audience. Generally this had been seen as music that was past it, but then when it was featured on the title young people were finding it, abruptly it was cool. That legitimised it, and got rid of the outdated tag. It gave our catalog renewed popularity.”

At that time, the band's debut album was still not available in the US, meaning Guitar Hero was a key medium for exposure for the band as they went on US tour supporting AC/DC. “The roadies had on Never Too Late during travel, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Impact

Rock’s heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated game editions centered around each band’s catalogue and related lore, imagery and legendary status. In the case of, the Aerosmith edition, reportedly to have made the band more money compared to their records. It moved more than 500,000 copies in its first week, while demand for their songs rose of up to 40% during an era when the music business faced decline.

The series continues to inspire quick-handed fanaticism among its fans. Recently, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging enough on the hardest setting, not to mention performed at increased tempo and without missing a single one of the thousands of cues. The streamer claimed requiring nine months to accomplish.

“The game offers a, imaginary experience. If you play other games, that doesn’t mean you ought to pick up a real gun and go to war,” says musician Herman Li.

DragonForce had already completed a successful tour before their hit was featured on Guitar Hero III, yet he explains it made them a household name. “I recall the record label calling to tell me that our selling albums like crazy,” he says. “It exploded on the subsequent tour, and we performed just before top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it risked eclipsing everything else accomplishments. Recently, the song was used in a trailer for a major film. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just hear a single track, it’s totally cool – everyone’s got their own path in music and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy of a Iconic Controller

Top-tier marketing, be it for cars, apparel or games, extends beyond than selling something – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of performing as a rock star on the stage. Since the beginning, the creators believed there’s an instinctive urge to create songs, and their goal was to use technology to allow people to do it”.

Most installments came out in just a half-decade from 2005 to 2010, including derivative titles like the DJ version, including a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments waned, aside from a brief comeback in 2015.

Titles like Clone Hero and newer releases have kept the community active, and there’s expectations of a new product from the original publisher on the way. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?

“We thought those games could be like Madden allowing annual update every year,” Dornbrook says. “With abundant new music it could remain perennially popular, thus I remain hopeful. There’s no reason for it to continue for future fans.”

MC
The writer

Melissa Carter

Elara is a certified astrologer and spiritual coach with over a decade of experience, blending ancient wisdom with modern insights.

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